Monday, May 11, 2009


To end our semester, re-designing our space served as another way to give back to the community around us. We have created an open area suitable for a collaborative work area where students can feel free to converse with their peers easily or work quietly in their on spacing. The "fun fun fun" inspiration wall serves just as that, inspiration to evoke ideas of color and form for projects and even serve as a basis for focus or discussion starter for our peers that will inhabit the space next semester. The re-design of the space was hard work! Consisting of 15 counterparts and 1 million ideas we came together through a series of charettes and each person contributed to the overall design and appeal of the space. I feel as if the space was a success in introducing color, continuous form, and new storage spacings. I am sure the next group will utilize this space to its fullest potential and hopefully be able to understand why the adjustments that were made were put into use for a better working and learning studio environment.

NGM [final submission]

From the concept and learning theory chosen, I began to edit the space, eliminating a boundary wall to create an open flow throughout the entire space. Taking the process of a computer, I broke down the steps into 4 phases: input, transmission, processing, and output. These phases relate to a classroom by way of teacher, lecture area, work areas, and overall classroom area. Each phase runs simultaneously with the list above in comparison to one another and their functions. Once adhering the phases and components of the overall classroom, design began with applying different forms, structures, and techniques to develop a space of networking.

NGM [final submission]

Design is an everchanging process. Design grows, evolves, and sometimes reverses itself in that an original idea could become the final idea....that did not occur so much with this project. However, I feel that I was able to really develop a believeable space with realistic design approaches for a successful learning environment. The end concept came to be networking, exploring the relationship between the functionality of a computer unit versus the perplexities of the human brain.